mobile

SnapDeal.com Launches Mobile Site

by Paul Joseph January 24, 2012 Featured

Snapdeal.com, India’s leading deals and discounts site has launched a WAP site which lets you access SnapDeal from any mobile phone with internet connection. To access the mobile site, users need to go to http://www.snapdeal.com/m through their mobile browsers. Along with other payment methods that include credit and debit cards, Snapdeal is also offering cash on delivery

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Innovative Startup: Travelomy- A location based service from Ciafo

by Paul Joseph January 21, 2012 Featured

Ciafo has launched Travelomy, a travel guide that packs features based on rich content, geo-location and social media integration in a way that provides practical and useful information to a traveler. Travelomy leverages web 2.0 technologies to provide better travel information. Quite a few existing travel guides end up having content which is obsolete and has

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Google Maps Based Game coming to Google Plus this February

by Paul Joseph January 18, 2012 Featured

Google has announced that it will be soon launching a game for Google Plus by February based on the Google Maps. Powered by WebGL, the game is being developed for the Google’s gaming platform by the Maps team. “Play your world like never before”, says Google. Google launched this game with a demo video showing

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IAMAI:The Mobile VAS market in India could be an INR 671 bn market by 2015 contributing to 31% of overall wireless revenues

by Paul Joseph January 17, 2012 Featured

According to a report by the Internet and Mobile Association of India (IAMAI), the Mobile VAS market in India could be an INR 671 bn market by 2015 contributing to 31% of overall wireless revenues. This growth will be driven mainly by mobile data (both on handsets and dongles / connected computing devices) contributing 54%

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Apple Customers Love Shopping on their Mobile phones, Apple topped Amazon, Dell, Netflix, and eBay among the top five providers of the most satisfying…

by Paul Joseph January 17, 2012 Featured

With mobile commerce taking off to an unprecedented degree at the onset of 2012, leading retailers and other top ecommerce platforms are going out of their way to make sure their loyalists have the best shopping experience possible. According to the latest insight provided by research firm ForeSee, Apple’s mobile shopping satisfaction score puts the

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Lukup Media launches platform for mobile devices

by Paul Joseph January 13, 2012 Featured

Lukup Media , a company which develops and delivers rich media content and applications across multiple digital media, has launched a unique platform for mobile devices. With this platform, advertisers and content developers can create and deliver full screen, rich media campaigns and content to mobile users that have a data connection. Kallol Borah, Director, Lukup Media, shared, “The USP of the platform is that unlike SMS that delivers only text, is limited in size and goes into an inbox, rich media mobile campaigns created and delivered using Lukup’s platform does not use SMS and is therefore, not limited by nature or size of content. Adding further, he said, “SMS as a mobile marketing opportunity is passé and mobile application usage is still very poor as a very reliable brand engagement tool.” Further, unlike other mobile applications, campaigns created using Lukup’s apps also need no installations on handsets to run. They are instead brought to light to people by way of notifications that they can choose to view and use. Further, the platform allows brands to create engaging content, build a loyal mobile fan base and allow these fans to keep the audience engaged using interesting rich media campaigns delivered from time to time. Commenting on this, Kallol remarked, “We wanted to create an opportunity for brands and content providers to engage with their audience using mobile rich media which can be pushed to people and does not rely on people remembering to pull content by using applications they install.” For people to avail of the benefits of associating with brands they love, all they need to do is subscribe to a brand by going to the Lukup URL on a mobile phone. This subscribes them to the brand after which the brand can send rich media campaigns and content to them. For publishers and application developers, the platform enables very quick development of interactive applications and content that require no programming effort and that is compliant with all major mobile handset software platforms. He said, “Creating applications for multiple handset platforms also have a time and cost barrier.” Kallol elaborated on the advantages for a consumer when he gets onto the platform. “Unlike SMS, Lukup’s mobile media platform is subscription-based. It is not meant to spam people with unsolicited messages such as Bluetooth and SMS-based platforms. It also provides a rich user experience that involves full screen content, full scale application features and the ability for users to respond back to and engage with content. Lukup’s mobile campaigns are not snippets of ads that get pasted to mobile websites and disrupt user experience like most mobile ad platforms are; they are instead full screen applications. Content and campaigns that run on the platform can also be targeted for delivery according to locations, so that only people in those places receive such content.” As for the cost involved in this for a brand, it is based on the number of campaign notifications delivered or on cost per engagement. The cost of delivering campaigns is higher than the cost of sending out SMS, but much lower than developing applications or using traditional mobile ads or MMS. Lukup is already in talk with a few brands. “We have two confirmed brands on board even before we have launched the platform publicly and their campaigns will be running very shortly. We have got very positive response from brands and agencies on the product and expect this to be used by a majority of companies that use or want to use mobile for marketing,” Kallol divulged. The product will also be available in Android and iPhone appstores.

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Zynga launches new Social Game : Scramble with Friends

by Paul Joseph January 13, 2012 Featured

Zynga, the world’s leading social game developer, today announced the next mobile social game app in its ‘With Friends’ franchise: Scramble With Friends. Available on the App Store for iPhone and iPod touch, Scramble With Friends is a fun, social, fast-paced game that combines the brain bending fun of Zynga’s original Scramble with the classic features that have made ‘With Friends’ games beloved by millions – from celebrities to flight attendants. “Scramble With Friends takes one of Zynga’s earliest games and sprinkles the magic of ‘With Friends’ games to enhance play and bring players a raucously fun mobile social experience,” said David Ko, chief mobile officer for Zynga. “Our ‘With Friends’ franchise brings new twists to classic favorites and Scramble With Friends is no different. We’re dedicated to innovating in mobile social games and bringing more play into everyone’s day wherever and whenever they want.” Scramble With Friends is a made-for-mobile game where players compete against opponents to beat the clock and find as many words as possible on the game board. Each match consists of three rounds of two-minutes, and the player with the highest point total at the end wins. The game is social, simple, fast, and bonus-packed.

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Mobile Payments in US to reach $670 Billion by 2015

by Paul Joseph January 11, 2012 Featured

Mobile payment is an alternative form of payment where a consumer uses a mobile phone to pay instead of cash, cheque or a credit card. Consumers normally use this method to pay for music, videos, ringtones, online game subscription of items, wallpapers, books, magazines, tickets, transportation fare etc. Currently as people still prefer the conventional methods for money transactions, mobile payment is not too popular even in developed countries like US. However, a recent report by Acquity Group shows that US companies are going to be aggressive about mCommerce in the coming years. According to this report, mobile payment would reach the $670 billion mark by 2015. This inforgraphic by the Acquity Group will give you an idea about the current and upcoming trends in mCommerce.| Source : Dazeinfo

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Juniper Sees In-Game Purchase Revenues explode from Smartphones

by Paul Joseph January 11, 2012 Featured

Juniper has raised the bar on expectations for in-game purchase revenues via smartphones during the next four years. A new report from the venerable research firm finds that a growing user acceptance of in-game purchases and a sharp rise in smartphone adoption will push sales of in-game items from $2.1 billion in 2011 to $4.8 billion in 2016. The report also shows that as users became accustomed to the freemium model, particularly purchasing in-game items, the proportion of gamers who purchase these items will increase. This will be most apparent in the Social & Casual genre in which users are increasingly expecting entertaining and immersive gameplay from free or low cost games. According to the findings and projections presented in the report, another driver for this increase is the growth in the number of game developers adopting the freemium model rather than the pay-per-download model. Why does this help? As it turns out, free games – naturally – are being downloaded in greater volume. That makes the paying user base much larger. Other key findings presented in the whitepaper: Social & Casual games will account for the lion’s share of mobile games downloads. Mobile games downloads on tablets will increase dramatically, accounting for over a third of mobile games revenues by 2016. Mobile games revenues on featurephones will halve over the next five years. “An increasing number of games developers are finding the in-game purchase model attractive simply because it provides easy answers,” writes report author Charlotte Miller. “Their piracy rate will drop and the game will see more downloads. However, while some games may generate significant revenues from in-game items, the model doesn’t work with all games and developers have to tread a fine line between encouraging purchases and appearing to be exploitative.” To learn more about the report, click here . Source : Mobile Marketing Watch

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Text Messaging declines worldwide, users moving to other platforms like social networking,iMessage,whats app

by Paul Joseph January 4, 2012 Featured

It may seem like everyone, everywhere is sending text messages these days. But according to a Forbes report, texting may be on the decline across various countries. Tero Kuittinen, a senior analyst at M.G.I. Research, wrote via a blog post for Forbes that certain times during the holidays that usually bring in a lot of texts, such as Christmas Eve and Christmas, were significantly lower in 2011 compared to the year before. The decline may hint at signs that consumers are finding new ways to send messages to friends and family. The decline of texts during the holidays occurred in various global markets. In Finland, prominent mobile carrier Sonera reported that 8.5 million text messages were sent on Christmas Eve of 2011, down 22% from 10.9 million sent on the same day in 2010. Australia also reported a 9% decrease, as did Hong Kong with a 14% drop in Christmas Day texts. Industry experts expect that cellphone users are sending messages in different ways, from social networking sites to iMessage, the free iOS service that uses a phone’s Internet connection to send messages. A video from Mashable on the decline of text messaging worldwide.

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